Résumé
Dylan Kilgore
Product designer & full-stack UX engineer · AI-native · Design systems · I write code.
Summary
I design products at the intersection of AI, infrastructure, and developer experience. At Pulumi, I lead product design for a platform used by engineering teams building and managing cloud infrastructure at scale. My practice is AI-native, not just in the tools I use but in how I approach design problems. I work directly with LLM-powered interfaces, agentic workflows, and AI-augmented design systems, and I bring a developer's sensibility to every surface I design. I write production code daily across the stack: TypeScript and React on the front end, Go and Node services and REST/GraphQL APIs on the back end. That means I prototype in the real stack, speak fluently with engineers, and collapse the distance between Figma and shipped product. I vibe-code with Claude Code, Cursor, and Windsurf, and I run a GenAI creative pipeline across Midjourney, Firefly, ComfyUI, Runway, and ElevenLabs alongside the full Adobe ecosystem. Previously at Microsoft, I helped take the Immersive Reader from a concept to 46M monthly active users, including shaping the public Immersive Reader SDK, originated the Microsoft Education assignments schema, and shipped Fresh Paint in-box on Windows. At Eightfold, I built the Octuple design system from zero to 10,000+ implementation points in eight months. I'm at my best on hard, ambiguous problems, the kind where design, engineering, and product strategy have to move together.
Experience
Pulumi · Senior UX Designer
Jul 2024 – Present · Seattle, WA
- Led UX for Pulumi Insights from public preview through general availability: cloud asset search, governance, policy-on-discovered-resources, and AI-assisted natural-language queries across AWS, Azure, GCP, and hundreds of other providers.
- Design AI-native product experiences including LLM-powered infrastructure tooling and agentic developer workflows across Pulumi Cloud, Facet (the design system), ESC onboarding and approvals, VCS integrations, Policy as Code, and Pulumi Neo (our agentic AI platform engineer).
- Ship full-stack features across the Pulumi service: TypeScript/React and Web Components on the front end, Go services and REST/GraphQL APIs on the back end, including internal hackathon work delivered end-to-end from data model and API surface through to shipped UI.
- Bridge design and engineering by contributing production code alongside design deliverables, in Figma for systems and specs, and in the real stack for prototypes that scale to ship.
- Build and evolve design systems for complex, technical user audiences, with Figma libraries and tokens kept in sync with the Facet Web Components implementation.
- Drive research strategy for platform engineers, DevOps/SRE, and application developer personas.
Eightfold · Lead UX Engineer
Feb 2022 – Jul 2024 · Remote
- Founded and led core development of Octuple, Eightfold's open-source design system, growing implementation from zero to 10,000+ production touchpoints in under eight months.
- Pushed for Octuple to become Eightfold's canonical component library, making the case across product, engineering, and design leadership over teams' existing tooling and switching costs. That became the foundation underneath the 10,000+ touchpoint adoption that followed. The consolidation would not have happened without it.
- Managed a cross-functional v-team of engineers using agile/scrum methodology, driving design system adoption across Eightfold's AI-powered talent intelligence platform.
- Authored the UX migration strategy to consolidate local and third-party components into a unified design system, reducing fragmentation and improving velocity.
- Established holistic regression testing methodology to ensure quality and risk mitigation across design system releases.
- Winner, Eightfold Innovation Award 2022.
Microsoft · Design Engineer 2
Mar 2017 – Feb 2022 · Redmond, WA
- Designed the UX for AI-powered learning features built on Microsoft Cognitive Services: neural text-to-speech, neural machine translation, NLP for parts of speech and syllabification, speech-to-text, powering Immersive Reader, OneNote Live Captions, and Reading Assignments.
- Supported Immersive Reader scaling from zero to 46M MAU across multiple platforms by creating a React prototype that scaled directly to production, then helping shape the public Immersive Reader SDK (github.com/microsoft/immersive-reader-sdk), a full-stack embed surface that pairs a JavaScript/TypeScript client library with the Azure Cognitive Services token exchange so any web experience could embed the reader behind a few lines of code.
- Drove success within architecture of OneNote web application accessibility features, achieving SLA attainment of Level-C accessibility standards.
- Led UX/UI prototyping for Reading Assignments and Immersive Reader, focusing on process, production, and engineering, contributing critical code to three winning (best overall, best in category) Microsoft Hackathon projects.
- Drove process and creation of quick-cadence executive presentations representing Microsoft Education product vision.
- Coordinated longitudinal research studies that culminated in extensible features originating from Microsoft Classroom into Microsoft Teams Assignments and OneNote class notebooks.
Microsoft · Design Developer 2
Jun 2016 – Mar 2017 · Redmond, WA
- Transitioned to leading engineering and front-end development for Microsoft Classroom and School Data Sync: full-stack work across REST API contracts, OAuth flows, and the React/TypeScript surface above them.
- Managed on-call engineer rotation and live-site incident mitigation, including resolution tasks, telemetry implementation, and continuous-delivery-focused DevOps.
- Innovated the Immersive Reader web application concept, taking the app from zero users to a fully formed reality, including the early API surface that later became the public Immersive Reader SDK.
Microsoft · Senior User Experience Designer
Aug 2014 – Jun 2016 · Redmond, WA
- Responsible for the creation of Microsoft Education products by creating the assignments schema in 2014.
- Achieved transition of Microsoft Classroom and School Data Sync SaaS APIs to Microsoft Teams Assignments by creating innovative conceptual UX, design integration, and full-stack engineering.
- Secured funding for Microsoft Education and successfully drove formal product group creation.
- Created code for Fresh Paint's final release, an application still available on Windows 10 devices many years later.
- Collaborated with design and engineering to implement Mix Gallery, enabling unlimited user sharing capabilities through front-end Office Mix code development.
- Moved Microsoft apps to the cloud by authoring web applications, including the Immersive Reader.
Aquent · Design Integrator (Office Mix · Microsoft)
Apr 2014 – Aug 2014 · Redmond, WA
- Designed and developed interactive UX for the Office Mix application and website.
- Contributed front-end code to Fresh Paint's Windows 10 update and Mix Gallery's sharing capabilities.
Aquent · Visual Designer · Creative Technologist (Amazon Advertising)
Oct 2013 – Apr 2014 · Seattle, WA
- Pioneered Amazon's first major HTML5-based ad takeover with the Cover Girl × Hunger Games: Catching Fire campaign, an early move off Flash at a moment when the digital ad industry was still SWF-heavy and the IAB HTML5 ad specs were freshly published.
- Implemented innovative, IAB-compliant web-based ads as both visual designer and front-end developer, from conceptual design through production code.
- Designed ad campaigns from concept to delivery for clients including Pepsi, Procter & Gamble, Johnson & Johnson, Clorox, Kimberly Clark, and Beiersdorf.
Aquent · Design Integrator · Prototyper (Microsoft Fresh Paint)
Oct 2012 – Sep 2013 · Redmond, WA
- Sole design developer of the Windows 8 Fresh Paint application UI, built end-to-end in XAML/C# with DirectX C++ integration for 3D paint effects.
- Shipped in-box on Windows 8, reaching 1B MAU on the platform.
- Invented the BoundsType property, enabling precise typographic grid control for designers and developers across the Windows platform.
Metia · Interactive Designer (Microsoft account)
May 2011 – Oct 2012 · Kirkland, WA
- Owned the Microsoft Dynamics creative platform, designing a multi-channel design system spanning video, web, and presentations aligned to Windows brand standards.
- Created the Microsoft Case Studies app for Windows Phone 7.5, providing a key channel for partner value demonstration.
Aquent · Media Author · Design Integrator (Microsoft)
Feb 2008 – May 2011 · Redmond, WA
- Defined the UI variable scope of Windows 8 by authoring types and interfaces in C++ to be interpreted by C# and XAML using Splash, supporting internal engineers and contributing to Windows Metro design success.
- Created complex Now Playing and About feature UIs, implementing transition animations throughout the product using a new pattern (forward and backward hide/show).
- Invented the BoundsType property, allowing developers to strip insets around blocks of type, giving designers high-quality grid control.
Beneficialmedia · Designer · Creative Technologist
Jan 2008 – Present · Elko, NV
- Run an AI-native design and engineering practice: Figma for systems work, the full Adobe ecosystem (Photoshop, Illustrator, After Effects, Premiere, InDesign) for editorial and motion, and GenAI tools (Midjourney, Firefly, ComfyUI, Runway, ElevenLabs) wired into repeatable, brand-conditioned pipelines.
- Vibe-code production prototypes with Claude Code, Cursor, and Windsurf, keeping a tight loop between brief, concept, working software, and iteration.
- Maintain a portfolio site (beneficialmedia.com) built and shipped in this same loop: Next.js, TypeScript, Tailwind, MDX, Vercel, designed in Figma, built with an agent in the editor, deployed continuously.
U.S. Marine Corps Recruiting · Combat Motion Photographer
Aug 1998 – Aug 2006
Visual storyteller and documentarian embedded with Marine Corps operations. Produced imagery and video across information operations, civil affairs, and recruiting, where I learned that the best design communicates clearly under pressure, for audiences who can't afford to misunderstand.
Education
Harvard Extension School · Master's, Computer Software Engineering
2018 – 2021
The Art Institute of Seattle · BFA, Graphic Design
1997 – 2005
The Defense Information School · Diploma, Digital Video Production and Documentation
1999 – 2000
Skills
- AI-native practice
- LLM-powered Interfaces · Agentic Workflows · AI-augmented Design Systems · Anthropic Claude · OpenAI · Google Gemini · Meta Llama · Claude Code · Cursor · Windsurf · GitHub Copilot · MCP (Model Context Protocol) · Prompt Engineering · Retrieval-augmented Generation · Evals & Guardrails
- GenAI creative workflows
- Midjourney · Adobe Firefly · Stable Diffusion · ComfyUI · DALL·E · Sora · Runway · Veo · ElevenLabs · Suno · Asset Pipeline Automation · Brand-conditioned Generation
- Design
- Systems Design · Design Systems · Design Tokens · Prototyping · Information Architecture · Interaction Design · Motion · Accessibility (WCAG 2.2) · Typography · Visual Design
- Creative tools
- Figma · Figma Variables & Tokens · FigJam · Adobe Photoshop · Adobe Illustrator · Adobe After Effects · Adobe Premiere Pro · Adobe InDesign · Adobe XD · Adobe Firefly · Framer · Storybook
- Engineering, front end
- TypeScript · React · Next.js · Web Components · Tailwind CSS · CSS Architecture · Storybook · Vite · Playwright · Jest / Vitest · Git
- Engineering, full stack
- Node.js · Go · C# · Python · REST API Design · GraphQL · OpenAPI / Swagger · SDK Authoring · OAuth / OIDC · PostgreSQL · Background Jobs & Queues · Telemetry & Live-site
- Platform
- AWS · Azure · Google Cloud · Pulumi (IaC) · Vercel · Docker · Kubernetes · PostgreSQL
- Practice
- Research Strategy · Cross-functional Leadership · Agile / Scrum · Workshop Facilitation · Mentorship · Product Strategy · Design Critique · Regression Testing Methodology